5 Ork Deffkopters - Warhammer 40k Assault Black Reach - No Stands - Some Damage

By Citadel


£18.40







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Warhammer 40,000 (informally also known as Warhammer 40K, WH40K, W40K or just 40K) is a science fantasy tabletop miniature wargame, produced by Games Workshop. Warhammer 40,000 is the science fiction companion to the dark fantasy world of Warhammer Fantasy, and shares many of the same game mechanics. The game depicts combat between the armies of the fictional universe of the 41st Millennium using 28 mm scale (approximately 1:65) miniature figurines which represent futuristic soldiers, creatures and vehicles of war.

The universe of Warhammer 40,000 is strongly dystopic, using many elements from Gothic, dark fantasy and Lovecraftian literature. There are no unambiguously good factions; for example, the Imperium of Man, which most players might be expected to sympathise with, is a corrupt, uncaring, and static interstellar government that dominates the Milky Way Galaxy. Mankind is xenophobic, fascist and tyrannical at its best in this time, though also for good reason considering the sheer hostility of the universe that humanity inhabits. The mood of the franchise is concisely summed up in the slogan: "In the grim darkness of the far future, there is only war."

Warhammer 40,000 (informally also known as Warhammer 40K, WH40K, W40K or just 40K) is a science fantasy tabletop miniature wargame, produced by Games Workshop. Warhammer 40,000 is the science fiction companion to the dark fantasy world of Warhammer Fantasy, and shares many of the same game mechanics. The game depicts combat between the armies of the fictional universe of the 41st Millennium using 28 mm scale (approximately 1:65) miniature figurines which represent futuristic soldiers, creatures and vehicles of war.

The universe of Warhammer 40,000 is strongly dystopic, using many elements from Gothic, dark fantasy and Lovecraftian literature. There are no unambiguously good factions; for example, the Imperium of Man, which most players might be expected to sympathise with, is a corrupt, uncaring, and static interstellar government that dominates the Milky Way Galaxy. Mankind is xenophobic, fascist and tyrannical at its best in this time, though also for good reason considering the sheer hostility of the universe that humanity inhabits. The mood of the franchise is concisely summed up in the slogan: "In the grim darkness of the far future, there is only war."

Each player assembles an army of metal and plastic miniature figurines (models) - each, usually, representing a single military figure from one of the official army lists. These armies are constrained by rules contained within the current edition's Warhammer 40,000 rulebook, as well as in several army-specific codexes. The size and power of the army is determined on a points system, with each unit being assigned a number of points proportional to its tactical worth on the battlefield. Before a game begins, the players agree on how many points will be used as the maximum army size and each assemble an army up to that maximum limit. Common game sizes are between 400 and 2,000 points, but it is possible to play much larger games given time and inclination. In addition, there are more detailed rules for many games, using more book-keeping for each individual figure. Games generally run from half an hour to several hours in duration depending on the point size of the armies.

Play is divided into turns, with each player choosing specific actions for all of his units on his turn (usually some combination of movement, firing, and close combat), and using dice to determine the results of those actions. Each battle, at the onset, is assigned a set of additional rules and a goal (collectively called a "scenario") specific to it. The most common of these is a basic "cleanse" mission (which was the "default" mission in Third Edition), which ends after six turns, the victor being declared based on who controls the four quarters of the battlefield; more complex goals can include night fights, bunker assaults, and ambushes.

Some players organize a series of scenarios, called a campaign, where two or more players fight against each other in a number of battles. These campaigns may feature their own special rules, and are tied together by a storyline set within the universe, which might alter according to the results of each scenario when it is played. Every few years, a global campaign is held in which people submit the results of their games to Games Workshop. These results are collated, and together affect the storyline of the game, which is then accounted for in the next rulebook and fiction releases. The most recent of these global campaigns was the 2006 Fall of Medusa V campaign which ended in a massive Imperial victory. Unfortunately, Games Workshop has indicated that it will not be running any more worldwide campaigns in the foreseeable future and for now, the in-universe timeline will stop at the end of the 41st Millennium.



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